The Finals online player suffered the fate of many games-services-a sharp decline followed the surge of popular interest. Already in the second season of support, the militant was disappointed by the publishing house Nexon.
The company reported the weak results of the project in the quarterly report:
The launch of the second season in March led to a short -term increase in user activity, but the retention of players and income were lower than the expected. Team Embark works with our service support department located in Korea to identify and solve the main problems.
On the release, in December 2023, the peak online The Finals on Steam amounted to 242 thousand people. In May 2024, the maximum daily attendance ranges from 15–20 thousand users.
Nexon She admitted that she failed to fulfill the plan on quarterly revenue. One of the reasons for the failure was just the same The finals, But the adventure of Dave The Diver and the two -dimensional MMO Maplestory, on the contrary, pleased the company.
On the other side, Nexon noted that the action from Embark provided the publisher with an increase in the number of monthly active players in comparison with the first quarter of 2023. According to the company’s forecasts, the shooter’s affairs will go uphill with the start of the third season scheduled for June.
The finals can be downloaded to PC (Steam), PlayStation 5 and Xbox Series.
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The finals
The best comments
Another service Flavor of the Month took it yes … It happens
I personally cannot understand what exactly she is awesome. Ganpley is simply zero, visual style is gray and faded, the balance is absent as such.
And I still did not understand what those who praise it found in it, because praises are usually limited to "this is a sip of fresh air"
I play finals with the penultimate beta https://grandxcasino.co.uk/games/ with my friends and the most important problem of this game is that it is often very dishonest for players. You can destroy one team after another, but another Tim comes, wags you barely alive after difficult battles, takes your bank and wins, or enemy teams for some reason do not fight with each other, but only you are druking and frustration that you get not overlapping cool mirror moments when you are strokeing the bank in the frails opponents, breaking into the back. They at least somehow solved this problem with the introduction of a new mode with the platform, but still not only in this mode I want to play.
Also, some balanced amendments completely kill fun, although the reasons for this are clear. It was fun to walk with the Nyuki (barrel + 2 s4), it was fun to shake vile squacers from a shot of RPG, and not leave them 10 CP from a direct hit. On the one hand, these are the right nerves, but it has not become so funny to play. Haviku later only left only one C4, which completely killed the device and you can still take such an answer. Balance is generally an extremely difficult topic and not only in the finals, but somehow there was more negativity than positive.
This is my main complaint to finals. The feeling of total sterility in everything – everything is smooth and applied – from the appearance to sound. Similar sensations were when playing in the 4th Forz, where they carefully try to imitate fun and holiday, they say – “how cool we have!", While the environment itself looks precisely what is an empty and even dead imitation and causes either any discomfort, or Spanish shame, or nervousness. Almost ominous valley
Maybe I’m wrong, but unlike many who praised the game, I was not enough for 40 minutes. I really wanted something in the spirit of a mix of Quake and Apex, only with steep destruction. But I got it at all, do not understand that. Although at one time a dead grip clung to BF3, BF1, TF2, etc. Explain what exactly I do not like, I can’t. But The Finals seemed to have no “spirit” and rhythm at all. It seems to be not bad, but there is nothing at all for what I would like to return.
A lot of things liked, but even more than you did not like. As a result, after a couple of days of the game, I decided not to spend time on it anymore. and there was never a desire to return. Even in half -dead Paladis I return sometimes, but here is a completely 0 desire.
The only thing I can understand is good destruction, although not total.
I think the problem of the game is that it is made very “competently” … But there is no soul in it at all, it is not able to hook something specially, the BCN strictly like the textbook. This is just another “product”, bare mechanics and nothing more. Yes, I am able to captivate for long, but then some kind of feeling that you do not play, but you are testing something. At least for me
If the content of the season is not akin to an atomic bomb and it will again be released without normal advertising and coverage, then nothing will happen, unfortunately.
The game is so awesome, but for some reason is not very online. 🙁
Cool game. Moreover, in the second season that is not an update, then improvements in UI and various trifles. The interaction with the game is quite briskly. According to content, again in the second season, every 2-3 weeks some events with test modes. The “Power SHIFT” regime added to the constant Ah*th, typical tug of the cart of the Tims, which was pulled by the same overtub, but in the realities of the destruction of the card and changing the crane of the flying platform when exposure to it with weight/explosions, it is played fervently, even after many skating rinks.
What has been so clear from the very first tests and still remains:
– The Bozlils of Visual and Optimization are now working on Embark
-The most skill-oriented game, which in one way or another accidentally creates you adrenaline victories even with randomes and let dust in the eyes that you can relax there. But, over time, there will be a clear concept that you need 2-4 friends, t.To. The rollers are carousel.
– Destructivity/scale of maps/essence of the modes of the game – all these things do not give any equivalent positions for the players. The maximum fan rand, where even one is adequate with a reaction and minimal tactics can disassemble tima in packs.
– If by the end of The Finals will be blown away, this will be the only tragic news of the year on an equal footing with recent clips of studios under the wing of Maks. For the indicative project, which immediately eliminated the whiners later, after the pairs of the first rink, but laid down the cortex. Nevertheless, the iron fact is that the game will never gain mass status, only if they do not simplify and do not introduce agus-decisions.
Suggestive online and the other, x2 than The Finals now. And constant advertising recovery also helps out … Thus, such a comparison.
If for a fan in the MP game you need to be a cool gamer, maybe for such a MP game?
Here, in principle, is all. Another Lawbreakers. the idea of norms, even cheerful, but the game is so incredible. It’s even sad like that. as if all the children’s designers were licked by some children from Haibras.
well, where is the surprise that there is little online? If the incidents are cut off, then what to do? Like in kvak? jerk off a skill on a thousand man with the same nerds?
We sometimes go with friends once every couple of weeks, when there is time on the weekend. It doesn’t bother with such interruptions, but, yes, my friend constantly complains that there are no interesting modes, they don’t add guns, there are few cards, and the design of the characters is most dull as possible, unless, of course, to preonate with any masks and costume. In fact, we play due to the fact that the game is free, and for free it is quite itself. It is a pity that Finals bending, they have not found particularly more interesting of the free for themselves, and I don’t want to pay rather big money for some kind of kalda. MB, XDEFIANT, we will check out how it will come out, it suddenly turns out to be good.
You know, but it’s quite difficult for me to tell you directly, what exactly is the charm of this game, especially considering that you listed as disadvantages. Because Ganpley suits me, although it is not the best in the genre, they try to straighten the balance in the game and it resembles a bumar-fry stone more than the usual TTK dials, and I have no complaints about the visual style. The variety of locations in the game is quite sufficient, especially taking into account various modifiers.
Probably, in my case, this is primarily the impression of the gameplay in general. This unimaginable chaos, when in the process to squeeze out the point and drag the round building over your head, can literally start folding in half when in the last seconds a successful grenade you undermine the fifth point of the opponent trying to pity your bank. This dynamics, this chaos – I just like them, the game process as a whole gives pleasure when there is an opportunity to blow up and shoot.
So I will say banality, but this game simply did not hook you, and I really. And for you this game is a dummy, and for me it worthy of playing more people playing it. This is a great outlet for me when I want to get away from work for half an hour and fly into a couple of chaotic matches, where some game will happen. For me it is a pure fan.
In general, in the game, various presentations and changes regularly take place, for example, in less than two seasons, in fact, two new modes – one for constant and one is now tested within the current event. Free cosmetics for careers and the lights pour the car, except that progression with the opening of guns/gadgets is blown and some of them are complete shit, of course I will not argue. The people still complain about the cheaters, but I practically do not intersect with them, t.To. I don’t run Ranked.
So for me it remains a mystery why the game, in fact, failed as a service. There is everything in it so that people play it, and over time of this “all” there are even more people, but people became more stable. The game is no worse than the apex, nor oven, or any other games.
Roughly speaking – you need more events (3-4 per month), collages with other titles (skins, modes, plots), (to attract another audience), the development of an internal game plot and the creation of a lorus, and most importantly, to constantly cover and trim about it in all possible communication channels.
Their free game is advertised as if this is a product – paid, played, forgot.
Something like this goes by itself.
Great, only for this description is easily suitable for both Khant and Areh, but in both cases, players really have a space for tactics, maneuvers and planning and implementation of strategy. Even as part of a comparison of Abylok Faynals loses. The structure of locations and even more so with the abjective to run to a point of interest representing a huge, almost empty building.
There is now online similar, at the time of writing the coma in Palych 7k players in Steam, in the final – 8.
